Steve ordered a new Star Wars game, Armada. It arrived on Sunday afternoon. We played it on Monday evening. We like it. It's by our favorite gaming company, Fantasy Flight games (makers of TI3).
At work, we ordered little rubber duckies for an event back in August. The place that printed them packed them wet after imprinting our logo on them, each one individually in a plastic bag. The ink smeared and ran. They looked awful, so we couldn't use them. One of my coworkers took photos to show the vendor and they looked like forensics photos.
The vendor had to reorder using a different supplier, and nobody had the little business duckies, so we had to get regular duckies, which arrived just days before the event. And the original supplier did not want the messed up duckies back, so we had to dispose of them. But before we did, I brought a bunch home (at the suggestion of a coworker) just to see what Symon would do with them. I didn't think he'd want them as toys. His reaction was priceless:
"Mom, what is this?!"
"No, really, what is it? I don't get it."
Steve posed over Symon like it was a Summoning Circle.
Symon was not amused.
Really not amused. Just confused.
He finally retreated under the table.
Later, we tried out the Star Wars game:
This is how you measure to fire:
The game comes with special 8-siders for rolling damage. I thought my ship was toast until we remembered the Defense Tokens. Ships don't die as quickly as, say, Full Thrust.
Nice looking minis. And Steve is thrilled he doesn't have to paint them.
Not bad for a first battle, but we need to learn how to maneuver the ships. We ended up just circling each other. But we only did one thing wrong (not measuring to see if fighters are in range for orders).
Symon napped through the battle, exhausted by his Rubber Duckie encounter.